From elevator pitch to playable experience: Uplift gamified the vertical journey and showcased KONE’s innovation. Built at Junction 2018, it sold for €18,600 and earned a €2,000 challenge prize.
Elevator rides are usually passive and forgettable. During the Junction 2018 hackathon, KONE challenged participants to rethink vertical travel. Our team envisioned an elevator‑themed video game that would engage riders, showcase KONE’s innovation and collect feedback in a playful way.
We drew inspiration from arcade classics and modern gamification. The idea was to transform a ride between floors into an interactive experience that delights both kids and adults while delivering a brand message.
KONE wanted to showcase its innovations in a way that would captivate audiences at events. Elevator rides were passive and uninspiring, while traditional marketing materials felt static and distant. We needed an interactive demo that would stand out and deliver a memorable brand experience.
Uplift transformed a vertical journey into a digital adventure. Players used controllers to move an elevator up the screen, encountering mini‑challenges and trivia at each floor. A scoreboard encouraged friendly competition while the game subtly introduced KONE’s features and gathered user feedback.
Uplift taught me how to merge fun with business objectives. By turning a simple elevator ride into a game, we captured attention and conveyed KONE’s message more effectively. The sale validated the concept and reinforced the importance of experiential marketing.
The concept was delivered to KONE.
From the T-shirt Queue to Floor 21